Ray's Rating System

My Rating System - w/ Detailed Explanation

On this blog, I will use my own rating system. This is a detailed explanation of all of the specifics I look for in a game and how I rank the games amount in each title. My rating is broken up into 5 categories and three levels of rating for each:

Component Quality (CQ)
Learning Curve/Easy to learn (LRNCV)
Set up and clean up (SU&CU)
Conflict (CFLT)
Replay-ability (RPLY)

Component Quality 
- this category looks about the production quality of the pieces, if the pieces are unique and fit the theme, durability, table appeal, and more.
1 = poor, looks or feels cheap or boring, fragile, unattractive
2 = decent, looks and feel alright, could be better
3 = great, looks and feels durable, beautiful, exciting

Learning Curve/Easy to learn
- this category evaluates how well learning this game is from teaching it to a new player, easiness of the rules to understand, the amount of unanswered questions or ambiguity, and more.
1 = difficult, would need to sit and teach for a while or reread the rules to everyone
2 = depends on the player
3 = simple, anyone can pick it up

Set up and clean up 
- this category estimates the time it takes to take the necessary pieces out of the book to the start of the players first turn(s)
1 = too long, takes more than 15 mins, have to read the rulebook to setup
2 = average, can't complain
3 = very quick, takes less than 5 mins

Conflict 
- this category gauges the amount of player interaction and the tensions built up between players from offensive moves that can be done in the game
1 = Evil, cut-throat, a friend-breaker, a table-flipper
2 = Reasonable, bad things happen but not often, manageable tension
3 = Friendly, little to no interruptions from other players, everyone works on their own strategies

Replay-ability 
- this category looks at all the different possibilities created by extra pieces or variations to create fresh, new games every time the same game is brought out  
1 = None, every game plays exactly the same, predictable
2 = some, could go both ways
3 = much, every game is unique

Overall (out of 15)
Sum of all the points from above

For example:

Monopoly = 11/15
CQ = 3
LRNCV = 3
SU&CU = 3
CFLT = 1

RPLY = 1

UNO = 11/15 
CQ = 3
LRNCV = 3
SU&CU = 3
CFLT = 1
RPLY = 1

Chess = 8/15 
CQ = 2
LRNCV = 1
SU&CU = 3
CFLT = 1

RPLY = 1

Each assigned point total given to each category is relative. Just because a low point is given to a category doesn't mean the game is bad. If you want a very aggressive game, then look for games with CFLT = 1. If you like the games that take 2-4 hours to play, then look for games that are LRNCV = 1 and/or SU&CU = 1. The key is to find out what you and your group of friends like to play.

If you want a ranking of your favorite game or a game you're thinking of buying, leave me a comment, and I'll get to you as soon as I can.



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